R.M.
Final Mix
Written by .Oathkeeper.
Wednesday, 14 February 2007

In the summer of 2006, Square-Enix and Disney announced a brand new game to be released on March 29, 2007: KINGDOM HEARTS II: FINAL MIX+. Following suit from the original installment, this game is a complete revamp with several additional features from the previously released Kingdom Hearts II.

In FM+, Japanese players will experience the English dub of Kingdom Hearts II, as well as get the chance to fight some all-new bosses (such as Roxas in The World that Never Was, a battle that was previously a non-interactive cutscene). Additional scenes and areas are included, including several new plot developments involving Roxas in Organization XIII and the chance to explore Hollow Bastion and other areas to a fuller extent.

A major departure from the original KH:FM is the inclusion of an entirely separate game in FM+'s package. Kingdom Hearts || Re: Chain of Memories, an entirely three-dimensional PS2 remake of the wildly popular GBA game Chain of Memories, will be included with KHII's final release. Players will get the chance to experience the CoM storyline in dazzling new graphics on the Playstation 2 console. Several additions have been added to this re-release of CoM, such as new battles (Riku vs. Zexion, for example) and the chance to use Re:CoM saves to unlock new battles in its counterpart, KHII:FM+.

Developers have not announced whether KH2:FM+ will be released to North America or Europe, but several reliable sources have stated the rumored possibility of a fall 2007 release, if any. Keep an eye on KHinsider.com's latest news for the most current announcements on this topic.

R.M.
Secret Ansem Reports

The Ansem Reports are the pages of an extensive report on the mysterious of Kingdom Hearts, and studies on the heart's behavior that have been scattered across the universe. They were originally written by the philosopher Ansem, the former leader of Hollow Bastion. These reports begin to delve into the ideas of the Heartless, loss of heart, and the existence of Nobodies. They contain additional information clearing up many of the mysteries in Kingdom Hearts 2 and expanding on its story.


Secret Ansem Report 1

My efforts these many years have come to fruitation, with the world I govern having become a paradise worthy of being called “Radiant Garden.” Nurtured by the pure water that is the source of life, fragrant flowers bloom in abundance, and the people face each day with hopeful smiles. But where there is light, darkness always lurks. As noted in my earlier reports, I must solve the mystery of this “darkness of the heart.” This paradise depends on it.

I shall perform and experiment to probe the depths of a person’s heart. One of my own apprentices, Xehanort, has volunteered to be a subject. The young man has served me ever since I nursed him back from death’s door some years ago. He had lost all his memories at the time, but later showed remarkable intellectual curiosity and readily absorbed my teachings, gaining deep wisdom. Any mental immaturity is surely due to his young age.

If I explore Xehanort’s heart with psychological tests, I may be able to recall the past locked away within. My apprentice, Even, has also shown great interest in Xehanort’s memories. But is he really the right subject? Xehanort does indeed exhibit extraordinary talents…

Too extraordinary…

Perhaps they are even superhuman.


Secret Ansem Report 2

I have made a grave mistake.

My study of the “darkness of the heart” began with a simple psychological test and quickly snowballed. Spurred on by my youngest apprentice, Ienzo, I constructed a massive laboratory in the basement of my castle. Unbeknownst to me, my six apprentices began collecting a large number of subjects on which to perform dangerous experiments into the “darkness of the heart.”

As soon as I found out, I called my apprentices together and ordered them not only to cease their studies, but to destroy the results of their research thus far. What on earth was happening within the hearts of my six beloved apprentices? While pursuing the mystery of the darkness of the heart, could they have strayed into its depths?

Yet I remain the most foolish of all, for having begun these experiments.

We are not meant to interfere in the depths of another’s heart, no matter what our reasons for doing so…

And my error plunged me into despair.

A visitor from another world soothed my dejected soul. A tiny king named Mickey came wielding a legendary key – the infamous “Keyblade,” said to bring both chaos and prosperity to the world. He was very knowledgeable on many topics, and we deepened our friendship as we conversed compassionately.

Upon his advice, I decided to review the data obtained at my basement lab. That is when I discovered the “Ansem Reports.” Though they bore my name, the only one I had written was #0. Apparently he had gone to pen numbers 1 through 8 himself. Yes – the first subject of my foolish experiments.


Secret Ansem Report 3

Chaos affects not only this world but many other worlds besides. In the “Ansem Reports” my apprentice Xehanort had written under his name, I found the records of his hideous experiments along with his hypothesis about the door that had appeared out of the darkness in my basement.

All living things have hearts, and all hearts hold darkness deep within. Worlds are no exception. If a world is a being, the heart it holds must be colossal…and the darkness at its core must be monstrous indeed.

Did Xehanort pass through that door in an attempt to contact the dark realm? No, not only Xehanort. It appears my other five apprentices, believing it was for the sake of research, stared deep into the darkness and were pulled into it.

Even, Ienzo, Bleig, Dilan, and Eleus… They have ceased to be human. I too have had everything taken away from me, banished to a hollow realm of nothingness. What is Xehanort hoping to gain with my pilfered existence? Will my people cease to smile? If the light of hope has been extinguished, I shall henceforth walk with darkness as a friend.

Here, in the realm of nothingness to which I have been relegated. Darkness in the midst of nothing. “Darkness in Zero.” Thus I shall be known as DiZ. Discarding the stolen name “Ansem”! And going in search of revenge.


Secret Ansem Report 4

The distant days spent in that beautiful paradise are an illusion to me now. How long have I been here, banished to the realm of nothingness? It is only by relying upon my anger and hatred that I have been able to retain my sense of self here, where all existence is nullified. My heart is being overcome with hatred toward my apprentices, possessed by the darkness, and with the anger I feel for stupidly allowing myself to be betrayed.

Is the darkness eating away at my heart? I cannot continue to idle away my time here. What are Xehanort and the other attempting to do? I must unravel the mystery of these “Ansem Reports,” intercept my apprentices, and defeat them. That is my mission…the only way to repay the world for my sins. Those beings who lack hearts – Heartless – must be the key. The darkness of the heart, made flesh. Cursed shadows who not only lack hearts, but multiply by seizing hearts from any and all living things. Where have they come from, and where are they going?

3 elements combine to create life: a heart, a soul, and a body. But what of the soul and body left behind when the heart is lost? When the soul leaves the body, its vessel, life gives way to death, but what about when the heart leaves? A being does not perish when its heart leaves its body. The heart alone disappears in the darkness. There is little time. If I remain in the realm much longer, I will certainly learn these lessons the hard way. My heart is already a captive of the darkness.


Secret Ansem Report 5

In this realm, where all existence has been disintegrated, I have just barely managed to preserve my sense of self by continuing to think and write. It is a place where even time has lost all meaning. Eternity is but a moment here. I must make haste. Certainly their plans are already underway.

The heartless must be the key to unraveling this mystery. The six traitors were operating a laboratory that churned out those cursed shadows. Not only did they generate “pureblood” Heartless from living hearts, but they then used those Heartless to synthesize artificial versions of these creatures as well. These synthetic Heartless bore insignias and were called “Emblems.” Pureblood of Emblem, these Heartless act only to fulfill their instinctive needs. They single-mindedly detect hearts and swarm around them. A human’s command would be ineffective: the Heartless would easily steal the human’s heart and use it to increase their own ranks.

But what if an even stronger Heartless was giving the orders? If he cast aside his own soul and body and became a Heartless, wouldn’t he be able to control the otherwise intractable Heartless? Furthermore, wouldn’t he be planning to make use of the creatures’ instincts? If the heart-seeking Heartless have their sights set on a larger, more powerful heart, their goal is crystal-clear. The largest heart in existence – the heart of the world. This is all conjecture, but it would seem he is utilizing the Heartless in his search for a path leading to the heart of the world.


Secret Ansem Report 6

My choice to befriend darkness here in the midst of nothingness was a sound one. The moment I stared straight ahead with a calm heart, neither rejecting darkness, nor fearing it, I gain a newfound power. A superhuman power—the power of darkness.

It is likely Xehanort and the others were enraptured by this power, eventually becoming its prisoners. I do not intend to allow my heart to be devoured by the darkness as they did, of course.

With this new power, I uncovered a “corridor of darkness” that connects the realm of nothingness to the outside world. While it is difficult to come and go as I please, my banishment is now a thing of the past.

To deceive Xehanort and my apprentices, I first used my power to change form before returning to the realm of light.

As I had expected, Xehanort had become a Heartless. Under my name, he commanded other Heartless in quests to snatch away the hearts of many different worlds.

At the center of the hearts Xehanort had stolen was “Kingdom Hearts,” which attracts tremendous darkness to itself and attempts to send away any and all matter back into its depths.

The other five have disappeared. Have they become Heartless, like Xehanort? Or did they vanish after Xehanort had exploited them?

I became familiar with an unusual “entity” while pursuing the truth. It is the soul and body that remain when a being losses its heart. When a Heartless is born, these entities disappear from the realm of light, to be reborn as entirely new beings in a completely different realm.


Secret Ansem Report 7

While beings born of darkness and those lacking hearts may find them convenient, it is dangerous for others to make much use of the corridors of darkness. Darkness erodes the heart.

In search of a place to proceed with my research and planning away from prying eyes, I found myself in Twilight Town. It is a quiet village, forgotten in the chasm between light and darkness. I situated myself in the basement of an abandoned mansion standing beyond the woods. My underground research resulted in one new discovery after another.

When a Heartless is born, the body and soul left behind are reborn into this world as a different being. They possess different intentions than their Heartless brethren, and while it is unclear what these sentiment “things” are after, it would appear they are responsible for much bedlam in the world.

My erstwhile friend the King and his subjects, along with a hero wielding the Keyblade, are battling the Heartless even as a new threat approaches. This new threat…they have given themselves a fitting name, I suppose. These non-beings: “Nobodies.”

A great number of Nobodies have lost human form, as have the Heartless. Yet the Nobody born of someone with a strong heart retains its shape, with but the faintest visible changes.

It appears my betrayers have retained their human forms as Nobodies, and are gathering more followers in hopes of furthering a new scheme.

“Organization XIII,” formed of 13 Nobodies with my betrayers at its core, has divided into two; they are said to be carrying out some sort of research.

Seeking to uncover the plans of this Organization, I have decided to where 6 of its members have gathered. Towering over the outer limbs of the realm between darkness and light: Castle Oblivion.


Secret Ansem Report 8

It appears that I have been too distracted by the behavior of Xehanort and his cohorts, and by the events occurring in their vicinity.

My friends’ struggle to protect the realm of light for the Heartless is now over, with Xehanort’s Heartless – going by the name Ansem, Seeker of Darkness – defeated at last. The other wielder of the Keyblade, this “hero” traveled from world to world sealing up keyholes and laving Heartless low.

Meanwhile, the King, who had dived into the realm of darkness, worked with the Keyblade-wielding hero to close the door to Kingdom Hearts from the realms of both darkness and light, thus holding off the threat of tremendous darkness.

But there are still a great number of Heartless afoot, and Organization XIII and the Nobodies continue to be active in the shadows. Indeed, the world is still a very dangerous place. We must find a way to do battle with these enemies. Thus I will both make amends and have my revenge. It is for this reason that I infiltrated Castle Oblivion. It consists of 13 floors above and 12 floors below ground, with the contents of its “White Rooms” transforming in response to its visitor’s memories. Organization XIII was conducting experiments of memories here. The subject in these experiments, a girl named Namine’, appeared to possess extremely unusual abilities.

Were they attempting to derive something from these powers?

Refusing to be distracted by Organization XIII, I had returned to my own secret research when a new visitor appeared at the castle today.

It was Sora, the Keyblade-wielding hero who had defeated Ansem, and his companions.

Deep underground, the stench arose.

All the players are coming together, it would seem.


Secret Ansem Report 9

I should have expected nothing less from a Keyblade-wielding hero. Sora and his friends defied the machinations of Organization XIII and rescued Namine’. Namine’ was a witch who controlled the memories of others. Most likely these powers were achieved through a special process when she was born. Namine’ is a Nobody, created when a young girl’s heart left her body. Yet she had no corresponding Heartless.

This is because the “young girl” in this case was a princess. Kairi, a resident of Radiant Garden over which I had ruled, was one of the Seven Princesses that uphold the realm of light. With no darkness in her heart, Kairi produced no Heartless, and instead of vanishing, her body remained in the realm of light.

In other words, both the Nobody called Namine’ and the Heartless – proof of a lost heart – are extremely unstable beings who lack the bodies needed to produce a Nobody. Therefore, they also lack Kairi’s memories. One reason for this may be that Kairi’s heart did not return to the darkness when separated from her body, but rather migrated to another vessel…deep within Sora’s heart. That is, Namine’ is an alter ego of the Kairi who has directly interfered with Sora’s heart. Could this be why Sora and those whose hearts are connected to him were able to have their memories controlled? She is a non-being in the truest sense of the word; having not become a Nobody and with nowhere left to go, she is but the most fleeting of shadows.


Secret Ansem Report 10

Sora went to sleep to recover the memories he lost in Castle Oblivion. It would take some time to bring back all the memories he had created in his lifetime. But Organization XIII held sway over Castle Oblivion. Sora would need to be kept someplace more secure.

I persuaded Namine’ to move the slumbering Sora to Twilight Town for safekeeping. Namine’. As I have written here before, she is a most unusual being. Born of the same process as a Nobody, but lacking virtually all of the elements of a Nobody. Perhaps she continues drawing in hopes of capturing that which she lacks: the memories of others, especially Sora.

I have arrived at a hypothesis. I believer that Namine’ was born as a special type of Nobody when Sora attacked himself with the Keyblade, causing his and Kairi’s hearts to leave their bodies simultaneously. Namine’ emerged as Kairi’s Nobody… but the body and soul necessary to exist as a Nobody belonged to Sora.

When a person’s heart is stolen, a Heartless is born with no sense of self, and the body and soul left behind gave rise to a Nobody. But what if one willingly releases one’s heart from one’s body? Sora and Xehanort retained their selfhood even after becoming Heartless.

Then there are Kairi and Namine’. Kairi was exceptional for having no darkness within her heart. Also exceptional was that her heart, once freed, migrated to a new vessel – Sora. The combination of these two theoretically unlikely exceptions may be behind this anomaly.

There are matters I must attend to while Sora is sleeping.

A new ally has appeared on the scene: Riku.


Secret Ansem Report 11

I was reunited with an old friend at Castle Oblivion, but was unable to disclose my identity. If he knew the situation, he would likely try to stop me from carrying out my revenge. As much as I would dearly love to converse with him as in the old days…that is now but a hopeless dream.

My friend has been fighting in the realm of darkness. Most likely he found his way there through Traverse Town. Like Castle Oblivion, that village also rests in a cleft between light and dark. It consists of the remnants of worlds whose hearts have been stolen by the Heartless. It is where those who have barely escaped the destruction of their worlds eventually find themselves. This “realm between” is quite unstable with corridors of darkness appearing from time to time. Whenever a world disappears, some of its inhabitants must arrive through these corridors. Surely Sora traveled these same corridors of darkness when he first came to Traverse Town.

It seems my friend, fighting in the realm of darkness, appeared in Castle Oblivion through a corridor of darkness constructed by Organization XIII. My new ally Riku also affected his return via one of these corridors. He swore to me he would give his all for his best friend Sora. In fact, Sora’s memories have been slow to return. Thus I have asked Riku to bring me another Sora – his Nobody. Sora is indispensable if I am to achieve my goal. I require the Keyblade-wielding hero to fly through the realm of light and defeat Organization XIII.


Secret Ansem Report 12

Apart from Namine’, Nobodies retain their memories of their time as humans, but Sora’s Nobody, Roxas, has lost his memories. This is likely because Sora’s time as a Heartless was short, having recovered his heart and returned to his human form soon after leaving behind Roxas, his Nobody. It would seem Roxas is much like Namine’. Namine’ is Kairi’s Nobody, but came into being via Sora’s body and soul.

Likewise, Roxas is Sora’s Nobody, but was left behind because Sora’s Heartless regained human form using Kairi’s heart instead of his own. It may be that Sora’s memories are slow to return because the half of him that is Roxas is still lacking. I must convert Roxas into data and return him to Sora. As a member of Organization XIII, it was exceedingly difficult to bring Roxas in. Having lost to Roxas once, Riku laid everything on the line and used the power of darkness in their second battle, only just managing to bring Roxas back with him.

But Organization XIII grows ever nearer. Here Twilight Town is where Roxas was reborn as a Nobody. This is where Roxas first encountered Organization XIII and joined its ranks. They are bound to search this place thoroughly. First I shall convert all of Twilight Town into data and construct a “world duplicate” in Sora’s memories. There is little time. The Organization’s schemes must be making steady progress as well.


Secret Ansem Report 13

Tomorrow Sora awakens. My long and drawn-out revenge is nearing its end.

Xehanort, who took everything away from me. Though as a Heartless, he is no more, as the leader of Organization XIII his ambition once again is to capture Kingdom Hearts, the most colossal heart of all. His Heartless had attempted to draw out the great darkness of Kingdom Hearts, created from the hearts of all worlds. His Nobody, however, is now almost finished gathering human hearts to be assimilated into Kingdom Hearts as well.

Only one mystery remains.

How did Xehanort manage to open the door that appeared in the basement of my castle…? No… any theory posited me now, when everything is nearing completion, would be meaningless.

Roxas, Ansem, Namine’…

They defy all logic, yet there they are: singular exceptions to the rule.

The theories proposed by me and by Organization XIII have been blown to pieces by a handful of strong hearted individuals.

Sora, Kairi, Riku.

Ah yes – Riku.

Though his heart had its weaknesses, making it prone to darkness, he found support in the hope he discovered beyond suffering. This hope allowed him to stand his ground and turn the darkness in his heart from an enemy into his greatest weapon. When all this is over, it is my fervent hope that he will be able to return with Sora to his island.

If I can, I should like to return to Radiant Garden, to look once more upon the beautiful water, the lovely flowers, and the hopeful smiles of the people.

Dear King, my friend!

I believe that, at some point in time, you will come across these, my truthful accounts.

How I wish I could have chatted with you again. I was a fool obsessed with revenge.

Forgive me.
R.M.
Magic

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Fire Sora learns this spell after successfully defending the Bailey in Hollow Bastion. Surprisingly, this spell is more of a defensive type of magic. When preformed, a circle of fire rotates around Sora, scorching anything in its path. The greater this spell becomes, the larger the fire grows.

Fire - Fira - Firaga

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Blizzard This icy spell is obtained during your first visit to Hollow Bastion, right before heading to the Bailey. In this spell, Sora brings forth his keyblade and points it in front of him, expelling a chunk of ice from the tip of his weapon. Each time you receive an upgraded version of this spell, the ice chunk will be larger and more powerful.

Blizzard - Blizzara - Blizzaga

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Thunder After taking down the Hydra in Hercules' world, Sora receives the spell Thunder. At its primitive stage, thunder is quite effective. To preform this move, Sora raises his keyblade and lets nature do the rest of the work. Lightning bolts reign down on Sora's area, wounding any monsters in their path. This spell is meant for attacking a more wide variety of creatures; as a result, the range of attack is extended when evolved into a more complex form (thundara, thundaga). If ever you feel trapped in a battle, zap the enemies out of there with a strong bolt of lightning!

Thunder - Thundara - Thundaga

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Cure This infamous spell can be obtained after completing Beast's Castle for the first time. Much like the first Kingdom Hearts, this spell will heal Sora and his allies; however, unlike the first Kingdom Hearts, casting this spell depletes all of your MP Gauge. As a result, it is wise to use this spell carefully. An unnecessary heal could cost Sora his life!

Cure - Cura - Curaga

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Magne Sora is rewarded this magic after defeating Oogie Boogie in the world Halloween Town. Magne is a useful spell. Once casted, a dreamy-like orb will appear above Sora, drawing in all nearby enemies. Not only does this spell allow Sora to do massive damage to a large amount of enemies, but it also attacks the enemies it gathers. Be sure to use this spell whenever you feel Sora's in trouble!

Magne - Magnera - Magnega

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Reflect After Sora, Donald, and Goofy take down Pete at Timeless River, Sora receives the magic Reflect. Simply put, reflect is an entirely defensive spell. When Sora casts this spell, a circular barrier forms around him, protecting him from any oncoming attacks. At a greater level, reflect increases in duration and in size.

Reflect - Reflera - Reflega

R.M.
Nobodies
Image The Nobodies

“When a Heartless is born, the body and soul left behind are reborn into this world as a different being” (Secret Ansem Report 6). These beings are the newest enemies in the Kingdom Hearts series, but, unlike the heartless, they do not act on instinct alone. Their level thinking is on a much higher standard than the heartless, as they work together to formulate plans in order to obtain their goals. This intelligence is shown even in their attack patterns. While heartless will simply attack without any prior knowledge, these creatures will move around you, trying to steal your focus away from you. “This new threat… they have given themselves a fitting name, I suppose. These non-beings: “Nobodies” ” (Secret Ansem Report 6).

The player first encounters nobodies as Roxas in Twilight Town, where a Dusk attacks Roxas. The dusk is just one of many of the “lesser” nobodies, while others, such as Organization XIII, are higher ranking nobodies. Organization XIII has control over the lesser nobodies, sending them off to do their bidding as they see fit.


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Organization XIII
The Organization is made up of 13 higher ranking nobodies. Unlike the commonly fought nobodies, these individuals have been able to retain their human form. They command the lesser nobodies, and travel about the worlds, causing mayhem. Within all three games, Sora fights these nobodies, and prevails against each.

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Dusk:

Organization XIII Commander: None

Items Obtained: There is a 10% chance of receiving a Twilight Shard, while there is a 2% chance of receiving a Serenity Stone.

Locations:

Location
Number of Visits
Experience Given
Twilight Town
Roxas Day 1
6 Experience
Hollow Bastion
First Visit
18 Experience
Twilight Town
Second Visit
153 Experience
Hollow Bastion
Fourth Visit
179 Experience
The Land of the Dragons
Second Visit
255 Experience
Beast’s Castle
Second Visit
273 Experience
Olympus Coliseum
Second Visit
330 Experience
Twilight Town
Third Visit
516 Experience

Strategy:
They key to dominating the already weak dusk is abusing the reaction command, Reversal. Hit the Dusk twice, and then press Triangle, activating the reaction command. Sora/Roxas will spin around the dusk, confusing the enemy, allowing you to attack twice once more. Using this strategy, the dusk will not be able to retaliate as they will always either be stunned or confused.

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Creeper:

Organization XIII Commander: None

Items Obtained: There is an 8% chance of receiving a Dense Shard, while there is a 2% chance of receiving a Serenity Shard.

Location:

Location
Number of Visits
Experience Given
Dream World
Twilight Thorn Battle
4 Experience
Twilight Town
Roxas, Day 6
6 Experience
Twilight Town
First Visit (When Sora Awakens)
9 Experience
Hollow Bastion
First Visit
12 Experience
Hollow Bastion
Fourth Visit
119 Experience
Twilight Town
Third Visit
344 Experience
The World That Never Was
First Visit
400 experience

Strategy:
Really, the creeper nobodies do not pose any kind of a threat. There is no reaction command for them, so all there is left to do is attack.

Now, if you are fighting only one Creeper, then continuously hitting the attack button will do the job. If there are a group of Creepers (or other Nobodies as well), it is better to use something such as fire, magnet or thunder magic. This way, the attack will hit multiple enemies at once, greatly reducing damage done to you.

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Assassin:

Organization XIII Commander: Axel

Items Obtained: The Assassin only drop Hi-Potions, which appear 5% of the time.

Location:

Location
Number of Visits
Experience Given
Twilight Town
Roxas, Day Six
15 experience
Twilight Town
Third Visit
860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
Using the reaction command, Fail-Safe, you can destroy the Assassin and deal damage to surrounding foes. It also saves the items, munny, and HP orbs that would have subsequently been lost if you let the Assassin explode on its own.

Since the reaction command for the Assassin shows up late, it’s easier to dispose of it by a couple of keyblade whacks. The assassin likes to go into the floor, and then bring its arms to the surface and attack. When it does this, either use guard, or parry it with your keyblade. It will fly from the floor into the air, and hover there for a little bit. This is the time where you hit it countless time, taking most of its HP down, if not killing it.

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Samurai:

Organization XIII Commander: Roxas

Items Obtained: The Samurai will drop Serenity Crystals 4% of the time, and Dense Gems 12% of the time.

Location:

Location
Number of Visits
Experience Given
Hollow Bastion
First Visit
30 experience
Twilight Town
Third Visit
860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
The Samurai does not like to attack too often, but when it does, it lashes out with its twin swords savagely, not letting up. If he starts to attack you, use guard, reflect, or parry its blows with the keyblade. The key to beating this nobody is to just attack before it decides it wants to slice you up. This strategy is quite simple, as the samurai does not attack that often.

If you parry the Samurai, a reaction command appears called “Dual Stance”. This reaction command slows everything around Sora and the nobody down, and your menu appears empty. Hover over the second or third space, and wait for the option “The End” to appear. If you are able to get to it within the allotted time, you will destroy The Samurai, and damage any foes in the immediate area.

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Dancer:

Organization XIII Commander: Demyx

Items Obtained: The Dancer will drop Serenity Gems 4% of the time, and Twilight Stones 12% of the time.

Location:

Location
Number of Visits
Experience Given
Hollow Bastion
Fourth Visit
298 experience
Twilight Town
Third Visit
860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
Dancers are very troublesome Nobodies, both while fighting them one on one, and while fighting in a group. They only have on attack that you should look out for, and it is their most used attack (if not their only one). They grab Sora by the head unexpectedly and move around, then throw him. The damage is only done when they throw Sora, so you’re stuck watching your fate unfold. That is, if you have low HP, otherwise you might be able to survive a couple of these hits.

First and foremost, target these guys as soon as you beat a Sorcerer. Yes, snipers are dangerous, but these nobodies are even more so. After sorcerers are done with, go after these guys with everything you have. On lower levels, they are extremely annoying, as they kill you pretty quick. They attack numerous times, and it hurts. Unleash whatever you have on these nobodies.

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Beserkers:

Organization XIII Commander: Saix

Items Obtained: The Beserker will drop Serenity Crystals 4% of the time, and Dense Crystals 12% of the time.

Location:

Location
Number of Visits
Experience Given
Twilight Town
Second Visit
510 experience
The World That Never Was
First Visit
1000 experience

Strategy:
Beserkers are tough, as they have a massive amount of HP, and they’re attacks are extremely powerful. The key to defeating them is gettingt hem to drop their hammers, and then using the Reaction Command, Berserk, to do away with them. Getting them to drop their hammers is another story.

When a berserker is about to attack, dodge, and then find a chance to get a hit in. As you get the hit in, the Berserker will be stunned and won’t retaliate. Finish your combo, and make sure you use a finishing move on them. When you do so, they drop the hammer. Now, pick it up, gather some enemies up with the “magnet” property of the hammer, and let them have it!

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Sniper:

Organization XIII Commander: Xigbar

Items Obtained: The Sniper will drop Serenity Gems 4% of the time, and Dense Stones 12% of the time.

Location:

Location
Number of Visits
Experience Given
The Land of the Dragons
Second Visit
425 experience
Twilight Town
Third Visit
860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
Sniper nobodies are pretty easy. They do not have much defense, so brutally attacking them will easily finish the job. The use of the reaction command, Warp Snipe, can destroy these pests also. In order to effectively use this Reaction Command, press triangle every time you are ordered to, and it will be knocked back towards The Sniper, causing major damage. Never save these nobodies for last, as they will hurt you. They might be easy to defeat, but they pack a punch.

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Dragoon:

Organization XIII Commander: Xaldin

Items Obtained: The Dragoon nobody drops three items. Twelve percent of the time, they drop Dense Shards. Four percent of the time, they drop Serenity Gems, and one percent of the time they drop the Nobody Lance, which is a weapon for Donald.

Location:

Location
Number of Visits
Experience Given
Beast’s Castle
Second Visit
455 experience
Twilight Town
Third Visit
>860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
The simplest way to dispose of a Dragoon is the use of the Reaction Command, Learn. Learn allows you to replace the attack command with the “Jump” command. The jump command teleports Sora over the targeted enemy, and then coming crashing down onto the foe, causing major damage. The problem is, you have to be close to the dragoon to use the Learn command, which can be deadly.

If you choose not to use the Learn command, attacking fast and repeatedly will eventually destroy the dragoon. These attacks can either be magic or physical, depending on what you favor. As long as you attack them before their attack connects with you, these nobodies are easy picking. This is quite easy as Sora is very fast.

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Gamblers:

Organization XIII Commander: Luxord

Items Obtained: The Gambler will drop Serenity Gems 4% of the time, Twilight Shards 12% of the time, and the Nobody Guard 1% of the time. The Nobody Guard is a weapon for Goofy.

Location:

Location
Number of Visits Experience Given
Port Royal
Second Visit
485 experience
Twilight Town
Third Visit
860 experience
The World That Never Was
First Visit
1000 experience

Strategy:
Gamblers are nobodies that don’t hold much of threat, as they are weak overall. Their attacks do not do much damage, and their defense isn’t much too boast about. If you would like to deal with them quickly, just attack them with regular attacks. They will not retaliate in an alerting way, and they will be taken care of easily.

The main thing about the Gambler nobodies, is the reaction command that comes along with them. It’s like a miniature Luxord fight, but you can play it whenever you want. The gist of the game is this:

Begin Game: Watch your menu carefully, as three X’s and one O will rush through it. Once the X or O hits the bottom, it will arrive back at the top. The objective of this game is to time it so that when you press the X button, the O command will be chosen. If you did it right, munny and items may appear. If you do it wrong, you will be turned into a card, and will only be able to use the attack command. Your movement is limited, and so is you range. This form is not a pleasant form to be in.

Stop Dice: In this game, the reaction command changes rapidly from O to X. You want to hit the Triangle button at the right time, so that the O option is picked. This is easier than it sounds, as the option changes very rapidly. If you lose, Sora will be turned into a dice rather than a card. If you win, the same thing will happen as if you won Begin Game.

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Sorcerer:

Organization XIII Commander: Xemnas

Items Obtained: The Sorcerer will drop Serenity Crystals 4% of the time, and Twilight Crystals 12% of the time.

Location:

Location
Number of Visits
Experience Given
The World That Never Was
First Visit
1000 experience

Strategy:
Sorcerers are one of the most dreaded nobodies within Kingdom Hearts 2. they appear very late in the game, but when you first encounter them, they can be a handful. Their attack includes manipulating several blocks, creating different patterns with them, and attacking you. Not only are these blocks an amazing offense, but they’re the defense for the Sorcerer also. Now, a simple solution would be to use magic, right? Well, that would work, but sorcerers are immune to all magic.

So, you are limited to physical attacks. The best thing to do would be to go into a drive form, but this strategy will talk about Sora in normal form. If the Sorcerer is in the air, you’re in luck. Jump up at them, and try to attack. You’ll probably be knocked back by their attack, but the blocks will spread, giving you an open shot. Now, use Ariel Recovery, and go straight through their defense, and take them out. Depending on the level, you might destroy them in one combo, if not, just rinse an repeat.

If the sorcerer is closer to the ground, it will be a little tougher. You may be able to use the above strategy, but abilities such as retaliating slash, and any ability that allows you to use square to unleash a finishing move work well also.

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Twilight Thorn:

Organization XIII Commander: None

Location:

Location
Number of Visits
Experience Given
Twilight Town
Roxas, 3rd Day
No experience

Strategy:
Twilight Thorn can be quite a hassle if you do not know what you are doing. First off, bring as many potions as you can into this battle. Even on easier difficulties, if it is your first time playing, this boss might prove to be difficult. His only weak point is the head, and sometimes the head is unreachable. At points, you must use the reaction command reversal time “fly” up to the head, and get in a combo or two. Also, Thorn might sometimes have his head close to the ground, an the reversal command will come up quite often. Follow the same strategy as you did for The Dusk (read above). Attack once or twice, then use reversal. Rinse, and Repeat.

At one point in the fight, and in the very beginning, a collaboration of reaction commands and attacks come your way. Use the reaction command as fast as possible, or else Twilight Thorn will deal a barrage of attacks, causing major damage. Overall, just keep your health up, take extreme caution, and have patience, and the boss is finished.

R.M.
Weapons
Keyblades in Kingdom Hearts II
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Kingdom Key:
Wielder - Sora
Obtained - Destiny Islands

The keyblade from the realm of light. At the very beginning of Kingdom Hearts, Sora was having a dream. In that dream he was given choices that would affect the rest of his journey. He fought against unknown creatures known as the heartless. When he woke from this dream, he was back on his home islands with Riku and Kairi. They decided to continue with the raft they were making to sail to other worlds, but this plan was ruined when the heartless attacked the islands. Sora managed to find Riku in all the chaos, as he was being engulfed in darkness. Sora wanted to go with him, but he couldn't reach Riku. In a blinding light, Sora was left with the keyblade, and the power to destroy heartless. He slowly learned how the legendary keyblade worked, from Leon and some hands on experiance. The keyblade is able to open any lock, as well as seal locks. It can also release a captive heart stolen by a heartless, which is why the heartless feared the keyblade. The heartless seemed attracted to the keyblade. They tried to destroy Sora so that they would no longer have to fear anything, since the keyblade wielder would be gone. Sora used the keyblade to seal worlds, so the heartless would not be able to destory them like they did to his islands.

Eventually he was reunited with Riku, and found out that he was never supposed to wield the keyblade. The keyblade originally choose Riku as its master, but since he disappeared in darkness, it went to Sora instead. Riku reclaimed it, stating that Sora was just "The Delivery Boy." Donald and Goofy followed Riku, following the King's orders to stay with the keyblade. But Donald and Goofy couldn't betray Sora, and decided to go back with him. With the strength of his friends, Sora was able to claim the keyblade as his own now that his heart was stronger than Riku's heart. At the conclusion of the game, Sora sealed Kingdom Hearts with King Mickey with their keyblades.

In Kingdom Hearts II, it has the same purpose as the last game. Except now Organization XIII was manipulating Sora and the keyblade to accomplish their own goals. For every captive heart released from the heartless by the keyblade, their own Kingdom Hearts would grow closer to becoming complete. Sora had no choice but to continue eliminating heartless, if he didn't then they would only multiply and attack. Sora eventually faced Xemnas with the other keyblade masters, Mickey and Riku, and bravely fought against him.

Attack Power - 3
Magic Power - 1
Ability - Defender

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Mickey's Keyblade:
Wielder - King Mickey
Obtained - Before Kingdom Hearts

This keyblade appears identical to the one Sora has, except the colors on the handle and on the blade are switched. It's said that this keyblade is the one from the realm of darkness. It's unknown exactly when Mickey got this, but he got it sometime before he met Ansem the Wise. He wields this keyblade on his unknown adventures, and eventually found his way onto the other side of Kingdom Hearts with Riku. He used the keyblade, along with Sora's keyblade, to seal Kingdom Hearts. He still wields it in Kingdom Hearts II and has been referred as a 'Keyblade Master' by Xemnas. He stays true to this title when he fights against Xemnas with the other Keyblade Masters, Sora and Riku.

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Oathkeeper & Oblivion:
Wielder - Roxas
Obtained - After Kingdom Hearts

Roxas was born when Sora turned into a heartless at Hollow Bastion. He awoke in Twilight Town after that incident, he had the ability to wield Oathkeeper and Oblivion since he was created. The reason why he was able to wield a keyblade was because he is the nobody of Sora, which means he gained all the skills that he had. These two keyblades belong to Sora, and are the same exact ones that Roxas uses. Shortly after Sora lost them in Castle Oblivion, Roxas managed to obtain them. These are the main weapons that Roxas uses in battle. For a while Roxas used a fake Kingdom Key, until his memory came back to him and he regained his lost Oathkeeper and Oblivion in a battle with Axel. Although this reunion was short-lived, he used Oathkeeper and Oblivion against Sora in their battle.

Attack Power - 3 / 6
Magic Power - 3 / 2
Ability - Form / Drive Boost

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Way To Dawn:
Wielder - Riku
Obtained - After Land of Dragons, Second Visit

The exact time when Riku got his keyblade is unknown, but it's sometime after Sora encounters him in Land of Dragons. When Riku appears in The World That Never Was, he suddenly has this keyblade with him. The Soul Eater Riku has was used as an intermediary for the creation of his keyblade. This is why the appearance of Way To Dawn looks so similar to Riku's former weapon. Since Riku has always been using Soul Eater since he first obtained it, he still calls Way To Dawn that. This keyblade could be taken as the one from the world in-between. He is considered a keyblade master since Xemnas referred to him, Sora and King Mickey as one. He and Sora use their keyblades in the final battle against Xemnas.

Attack Power - 3
Magic Power - 0
Ability - None

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Kairi's Keyblade:
Wielder - Kairi & Riku?
Obtained - Sometime Before The World That Never Was

Not very much is known about this keyblade or its power. When Kairi saw Sora being attacked by heartless, she jumped down from a platform to attempt to help him. She too was ambushed by heartless, and might have been seriously injured. Luckily, Riku stepped in, saved Kairi and gave her a weapon to protect herself with. Kairi was able to wield the keyblade and actually use it to fight against the heartless. After the cutscene, the keyblade is never spoken of or seen for the rest of the game. It has a delicate design, with flowers decorating the top of the blade. The keychain's symbol, that is connected to it, is a star that closely resembles the papou fruit. Surely Kairi wielding a legendary keyblade raises a few questions, questions that remained unanswered until Nomura addresses them.


Keychains
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Star Seeker:
Attack Power - 3
Magic Power - 1
Ability - Air Combo Plus
Obtained In - Twilight Town. When you first visit Twilight Town, you will eventually reach Yensid's Tower. Upon reaching the top of the tower, Sora receives new clothes and Valor Form. Star Seeker comes with the costume change.

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Hidden Dragon:
Attack Power - 2
Magic Power - 2
Ability - None
Obtained In - Land of Dragons. When you first visit Land of Dragons, Sora will be reunited with Mushu and be introduced to Mulan. Eventually the both of you face Shan-Yu, a hun bent on ruling China. Once defeated, Sora is given the Hidden Dragon keyblade as a reward for his bravery.

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Hero's Crest:
Attack Power - 4
Magic Power - 0
Ability - Air Combo Plus
Obtained In - Olympus Coliseum. "Junior Hero" Sora reunites with his old friends at the Coliseum. Nothing much has changed, and Hades is still up to his old tricks. He lures Sora into the underworld while releasing the beast Hydra on the Coliseum. After the Hydra finally loses all its heads, Sora receives Hero's Crest, growing ever more closer to being a real hero.

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Monochrome:
Attack Power - 3
Magic Power - 2
Ability - Item Boost
Obtained In - Timeless River. After going through the storyline events at Disney Castle, you will be transferred to the comical looking world of Timeless River. On your trip to the past, you'll find two Petes bickering. Just make sure that you take the bad Pete out, and you'll get a gift from the past, the Monochrome keyblade.

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Follow The Wind:
Attack Power - 3
Magic Power - 1
Ability - Draw
Obtained In - Port Royal. Always wanting to be a pirate, Sora grew very excited when he arrived in Port Royal. Captain Jack Sparrow was what Sora wanted to be, but Jack's rival Barbossa was causing havoc to get his selfish goals accomplished. For defeating Barbossa and breaking the curse set upon Jack, Sora gets his share of the treasure, the Follow The Wind keyblade.

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Circle Of Life:
Attack Power - 4
Magic Power - 1
Ability - MP Haste
Obtained In - Pride Lands. When Sora entered this world, he took a feline form thanks to his new dudes. But no matter how colorful Sora was, he couldn't bring up the gloomy pridelands, at least not alone. Sora traveled across the massive plains and stumbled upon his old companion Simba. Not only do you find Simba, but you find a new keyblade too.

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Photon Debugger:
Attack Power - 3
Magic Power - 2
Ability - Thunder Boost
Obtained In - Space Paranoids. After breaking into Ansem's secret hideout, Sora and the gang get uploaded into Ansem's computer. While in the electronical world the gang meets Tron. Sora learns why the program has been acting so wierd, so he sets out to stop the madness. In his search he finds a Hostile Program. After cleansing the world, a Photon Debugger gets added to Sora's inventory.

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Gullwing:
Attack Power - 3
Magic Power - 0
Ability - Experiance Boost
Obtained In - Hollow Bastion. Take a trip to the book of Pooh and complete the forth level. Return to Hollow Bastion after you accomplish this and head to the Postern. Yuna and the gang will be there, angry for being lied to. However, they forgive Sora knowing of what he has done. They instead reward him with a chest containing Gullwing.

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Oathkeeper:
Attack Power - 3
Magic Power - 3
Ability - Form Boost
Obtained In - Twilight Town. Kairi stumbles through darkness and finds her way to Twilight Town. She befriends Hayner, Pence and Olette, but gets kidnapped by Axel soon after. Sora arrives to late to help, and now has to save Kairi all over again. Remembering the connection they once had, Sora retrieves his old keyblade Oathkeeper.

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Rumbling Rose:
Attack Power - 5
Magic Power - 0
Ability - Finish Plus
Obtained In - Beast's Castle. Sora returns to the castle to see Beast nervous. This is because of his romantic evening planned with Belle. So Beast is bound to be mad once Xaldin appears to ruin the fun. Believing that he is after his rose. Beast hightails it back to his room, only to discover his rose is fine. With Belle supposedly the next target, Sora receives Rumbling Rose for the battle ahead.

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Guardian Soul:
Attack Power - 5
Magic Power - 1
Ability - Reaction Boost
Obtained In - Olympus Coliseum. Sora and co. enter the Underworld and find out that Hades is hosting a tournament. They enter, and soon find out that their old friend Auron has too. But Auron has been acting weird, mainly because Hades has posessed him. They free Auron, defeat Hades and take a keyblade with them for the road ahead.

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Wishing Lamp:
Attack Power - 4
Magic Power - 3
Ability - Jackpot
Obtained In - Agrabah. Sora has managed to keep Jafar from being released from his lamp with the help of Aladdin. Unfortunately, Pete managed to summon him out from his prison anyways. Diving headfirst at the evil genie, Sora fought bravely. He managed to restore Agrabah to how it was, with Genie of course, and retrieved a keyblade to aid him on his journey.

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Decisive Pumpkin:
Attack Power - 6
Magic Power - 1
Ability - Combo Boost
Obtained In - Halloween Town. Sora takes a visit back to the whimsical Halloween Town to check up on Jack and co. It seems that someone has been stealing the presents again. Jack sets out to prove that he was not involved. With some help they find the culprit, a failed Experiment of the Professor. For restoring Christmas to its glory and living out his wildest dream, Sora gets the Decisive Pumpkin keyblade.

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Sweet Memories:
Attack Power - 0
Magic Power - 0
Ability - Lucky
Obtained In - 100 Acre Wood. Pooh has been having a memory problem. Most of his memories have been restored, but Sora is still a blank to him. And to everyone's surprise Pooh goes missing inside of the Spooky Cave. Sora and Pooh's friends toughen up to go inside and find him. When they do find Pooh Bear, he finally has remembered Sora and you get a fitting keyblade, Sweet Memory.

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Mysterious Abyss:
Attack Power - 3
Magic Power - 3
Ability - Blizzard Boost
Obtained In - Atlantica. Ursala is back and up to her old tricks. She stole the Trident, reduce King Triton to a pathetic state and is attempting to control all of Atlantica. Sora must sing his way past her tricks, and distract her long enough to steal the show. When Sora does cut Ursala down, he gets the Mysterious Abyss keyblade for all his hardwork.

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Sleeping Lion:
Attack Power - 5
Magic Power - 3
Ability - Combo Plus
Obtained In - Hollow Bastion. All seemed peaceful in Hollow Bastion, but it was far from it. The computer program in Space Paranoids is reeking havoc again. Sora has to go back and save the world, but he can't do it alone. Leon and the gang lend him a hand. Leon also lends Sora a keyblade to help him in the battle for Hollow Bastion, before Sora heads into Tron's world for the second time.

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Bond Of Flame:
Attack Power - 4
Magic Power - 4
Ability - Fire Boost
Obtained In - World of Betwixt and Between. Hayner and the others are ready for answers. They assist Sora in breaking into the Old Mansion and penetrating the false Twilight Town. While in a world inbetween reality and fiction, a gang of nobodies attack Sora. Axel shows up to lend a hand and ultimately sacrifices himself. He gives Sora the Bond Of Flame as homage to his relationship with Roxas.

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Oblivion:
Attack Power - 6
Magic Power - 2
Ability - Drive Boost
Obtained In - The World That Never Was. Sora, Donald and Goofy break into Organization XIII's stronghold to save Kairi. Kairi doesn't need any saving though, she already found a way out and meets up with Riku. It doesn't take to long until the group reunites, and Sora finally finds Riku. Upon learning the truth, Sora gets back his old keyblade Oblivion.

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Fatal Crest:
Attack Power - 3
Magic Power - 5
Ability - Charge Berserk
Obtained In - Olympus Coliseum. You're going to have to bulk up if you want to enter the tournament. The underdrome and Hade's tournament will drain the life out of you literally. Defeat wave after wave of powerful enemies in the Goddess of Fate Cup, and you get one of the best prizes Hades has to offer you. With the Fatal Crest, battles should go a lot smoother.

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Fenrir:
Attack Power - 7
Magic Power - 1
Ability - Negative Combo
Obtained In - Hollow Bastion. Sephiroth awaits you in the Dark Depths, and Sora doesn't know what to do. After a hectic battle between the two of you, Sephiroth makes Sora play the messenger by making him call Cloud. Cloud comes as Sephiroth requested, and the real battle begins. Tifa steps in to help, while giving Cloud the strength he needs to win. The two foes disappear in a flash of light as the battle comes to an end. Tifa gives Sora Fenrir as a thank you for all the help they gave them, and takes her leave.

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Ultima Weapon:
Attack Power - 6
Magic Power - 4
Ability - MP Hastega
Obtained In - Synthesis. You have to synthesize Ultima Keyblade to obtain it. The items needed to make this have you go through hoops to obtain them. Here's some help.

Items / Requirements Needed:
*Moogle Rank S*
Orichalcum+ x13
Orichalcum
Twilight Crystal
Dense Crystal
Mythril Crystal
Serenity Crystal x4

Orichalcum+ Locations:
Space Paranoids: Central Computer Mesa
Twilight Town: Sunset Terrace
100 Acre Wood: Complete Starry Hill
Atlantica: Complete "A New Day is Dawning"
Olympus Coliseum: Complete the Goddess of Fate Cup
World That Never Was: The Brink of Despair
Synthesis Workshop: Obtain One Of Each Item

After getting the appropriate materials, use a Serenity Crystal to cut the requirement of x13 Orichalcum+'s to x7. Synthesize it all and you get the strongest weapon in the game.