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Fire This magic is your first: Donald teaches it to you upon your meeting. It unleashes a blast of fire at a targeted enemy, and its upgrades increase the range and damage this spell does to an enemy. | |
BlizzardThe Cheshire Cat teaches you the Blizzard spell to confront the Trickmaster. It is a veritable blast of ice that will freeze any enemy in its tracks. Upgrades increase the damage done and the range it can go from the tip of Sora's Keyblade. | |
ThunderThunder is given to Sora by Phil in Olympus Coliseum before his battle with Cerberus. Thunder calls lightning down to the area immediately surrounding Sora, striking any enemy within the radius. Upgrades increase the size of this radius and the amount of damage done. It can also be used for electrical purposes. | |
Cure Sora obtains the Cure spell in Deep Jungle, and it is arguably the most valuable spell he learns. Cure restores health based on its upgrades and strength. Donald uses this spell to great effect, especially when Sora and Goofy are concentrating on physical attacks. | |
Gravity Gravity is learned after Sora's trip to Halloweentown. It calls a sphere of darkness to flatten every enemy within its radius and bring it to the ground. It is extremely useful against flying enemies, and can also be used to bring down high-floating objects in areas such as Hollow Bastion. | |
Stop Stop is learned after Sora battles the Parasite Cage against time itself, in Monstro. It immobilizes enemies in a certain radius around him to give him a chance to whack away without fear of reprisal. Upgrades increase the radius of effect. | |
Aero Aero is likened to a "reflect" or "protect" spell. It surrounds Sora with a wind barrier that absorbs some damage directed towards him. However, with upgrades, it becomes a powerful shield that can deflect even boss attacks and damage on contact. | |
Magic
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