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Heartless

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Shadow:
This heartless is small, dark, has glowing eyes and two antennas on its head. The Shadow is the generic heartless that appears throughout the game. It appears in nearly every world. Shadow can slide on the ground and kick you or jump and claw at you. It also has a pretty decent defensive move where it hides in the ground. When it does so, you cannot deal any damage at all to it, until it resurfaces that is. The Shadow card has the ability ‘Incrementor‘, which increases the value of all cards by 1.

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Soldier:
This heartless has an appearance that suits its name. Its head is covered in armor and it has an outfit to match. Soldier any appears in few places: Traverse Town, Wonderland and Twilight Town. It has few moves which mainly involve them trying to kill you. Its feet spin around and can hit you and it can also head butt you. The Soldier card gives you a combo plus, which lets you pack in an extra hit for combo attacks.

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Large Body:
The massive heartless Large Body is one of the biggest heartless you‘ll find in the game. Its head and feet are quite small compared to its gut and arms. They appear in Wonderland, Coliseum and Monstro. It’ll use its gut to body slam you and jump into the air and cause an earthquake when it reaches the ground again. This heartless has a strong offense, but you shouldn‘t worry about that. What you need to worry about is its defense. Any attack that damages him, must be from behind. If you attack him in the front, it‘ll be useless. The Large Body card has the same effect as the monster itself, negating any attack done to you head on.

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Red Nocturne:
A floating heartless that bears the color red. It appears throughout the castle and in Traverse Town and the Coliseum. These heartless consist of 1 attack, a powerful fire spell. Just so you know, the saying ‘fight fire with fire‘ does not apply here. It‘ll absorb any fire based damage aimed at it. The card it drops increases your fire elemental attacks.

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Blue Rhapsody:
A floating heartless that bears the color blue. It appears throughout the castle and in Traverse Town and the Coliseum. These heartless consist of 1 attack, a powerful blizzard spell. Don‘t put icing on this cake, more ice will only heal this heartless. It‘ll absorb any blizzard based damage aimed at it. The card it drops increases your blizzard elemental attacks.

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Yellow Opera:
A floating heartless that bears the color yellow. It appears throughout the castle and in Agrabah and the Coliseum. These heartless consist of 2 attacks, a powerful thunder spell. Unlike its other elemental brothers, this mage can leap at you while covered in electricity. It‘ll also absorb any lightning based damage aimed at it. The card it drops increases your thunder elemental attacks.

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Green Requiem:
A floating heartless that bears the color green. It appears throughout the castle and in Agrabah and the Coliseum. This heartless does nothing whatsoever to harm you.. Unlike its other elemental brothers, this heartless will focus on healing the enemies you attack.. It‘ll also absorb any fire, ice or lightning based damage aimed at it. The card it drops increases the amount of health cure restores on you.

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Powerwild:
Powerwild acts and looks suspiciously like an ape. Its body type give it an agile, strong appearance. The only place you‘ll encounter this heartless is in the coliseum. For a heartless looking so agile, it sure has a poor defense. It‘ll mainly spend its time chasing you around the field. This will include it clawing at you and sliding across the field. The Powerwild card has a pretty unique effect as well. It reverses the card values (ex. 9=1, 8=2, 7=3 etc.).

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Bouncywild:
Bouncy wild looks like a chimp, and that doesn‘t stop her from acting like one as well. It shows off its agile body and teases you throughout battles. Lucky for you, Bouncywild only appears in the Coliseum. Don‘t fall for its tricks though. It‘ll leave bananas scattered throughout the field, and if you step on it you get stunned. It’ll shoot you from afar with a slingshot to annoy you more. The card it drops attracts fallen items on the ground for easy retrieval.

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Air Soldier:
A flying heartless dressed very much like a pilot would be. It constantly travels in the air, rarely making ground. It travels throughout Agrabah, Monstro and Twilight Town. The Air Soldier will swoop down from above to do harm to you or land on the ground and follow up with an uppercut. The Air Soldier card that it drops allows you to move around while charging up your reload counter.

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Bandit:
The Bandit is a heartless that only makes an appearance in Agrabah. It wears a turban on it heads and dresses in baggy pants and a vest. It attacks more strategically then normal heartless. It‘ll use its scimitar to deal some pretty decent damage against you. Be sure to watch out for its spinning attacks though. It‘s ranged so you should be able to avoid it easily with a Dodge Roll. The Bandit card gives you the ‘Combo Finish‘ ability, allowing any card to deal the same damage as a finishing blow.

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Fat Bandit:
The Fat Bandit may look similar to the Bandit heartless, but takes more after its brother Large Body. He can also be a tougher opponent than his big brother too. No worries though, you‘ll only face this heartless in Agrabah. It can jump in the air and cause an earthquake from the resulting impact. It also walks towards you while waving its arms, still doing damage. But a new ability Large Body didn‘t have is that he spits out fast and hard hitting fireballs. You must hit him from behind to deal any damage to him. Attacking him in the front is useless. The card he drops lets you do greater damage to an enemy by attacking him from behind.

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Barrel Spider:
The sneakiest heartless that you‘ll face in the game. Not in battle though, beforehand. It‘ll pose as a normal barrel, but when you strike it you get a surprise. Barrel Spider‘s main move is to kamikaze you. That‘s all it‘ll be doing the whole battle. You can counter their suicidal moves be card breaking them. Then they‘ll be left stunned and ready for you to take down. Barrel Spider‘s card allows you to reload your deck instantly.

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Search Ghost:
A ghostly heartless that’s anything but immortal. Search Ghost will appear in Halloween Town, Monstro and Atlantica. Being undead, it‘ll do as its stereotype and feed off the opponent. It‘ll try to grab you and if it succeeds you‘ll be drained if your health and it‘ll restore its own. After it is attacked, it‘ll transport to another side of the field in an attempt to avoid being harmed. The Search Ghost card allows you to drain your enemies health when you attack them, but the cost is that enemies drop fewer items.

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Sea Neon:
Sea Neon is the generic heartless in Atlantica since Shadows do not appear in there. They look more or less like a squid that swims around. It can spin towards you with its tentacles dealing some damage or it can just tackle you. The card it drops gives each card a randomly selected value.

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Screw Driver:
A screw driver is sometimes seen partnering up with an Aquatank. It call only thrive in Atlantica. It looks like its wearing a green swimsuit and wields a spear. It can lunge at you with its spear or basically stab you with it. Either attack it chooses deals some damage to you. Screwdriver‘s card has the effect of ‘decrementor‘ which lowers the value of all cards by 1.

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Aquatank:
Aquatank is a powerhouse fish type heartless. It has a glowing antenna on its head to attract foes before it strikes. It is seen partnering up with Screwdriver to do so pretty harsh damage on any opponent it faces. The antenna on its head is used to cast a powerful thundara spell over the field. It also spins towards you to deal some damage. Don‘t worry about that move though, it moves slowly and is easy to avoid. The card it drops allows you to reload your deck automatically when your cards run out.

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Wight Knight:
Wight Knight only makes an appearance in Halloween Town. It looks like a mummy and is long and skinny. Its long appendages are used as an offense. It uses them to uppercut its foes. It also has a unique move where only its torso spins around in a circle in a horrific manner. If it manages to hit you it can push your back. The Wight Knight card lets you jump higher.

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Gargoyle:
Gargoyle is another ghoul that rises from Halloween Town. It takes on the appearance of a mini purple dragon. Along with its appearance of a little dragon, it also can breath fire. It‘ll shoot dark fireballs up into the air and have them plummet down onto the field. Gargoyle will also use its wing to do a sharp cut on an enemy. The Gargoyle card it drops lets you become invisible and lowers your chances of getting hit.

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Pirate:
The Pirate heartless is a skilled swordsman gone bad. He appears on Captain Hook‘s ship as one of his henchmen. It also takes on the look of a pirate with its eye patch and bandana. When the sword it carries flashes red, Pirate will strike you with it, stunning you. It also has a 3-hit combo like you, which deals devastating damage. The Pirate card sets all card values to 0.

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Air Pirate:
An Air Pirate is rouge heartless gone airborne. It has joined Captain Hook‘s crew that travels throughout Neverland. Although it has no weapons, it freakishly enormous fist should be more then enough warning to back off. It‘ll swoop down from the skies and uppercut you into the air. It will also try to keep you from getting airborne as well by punching you into the ground. The Air Pirate card stops enemies from breaking your item cards.

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Darkball:
Darkball‘s name is enough description for this heartless. It basically is a floating black ball. This nuisance appears in many worlds as well. And the reason why I say nuisance is the fact that its wild and unpredictable attacks makes it hard to defend. It can all of a sudden move rapidly in a circle or just fly straight across the field harming anyone in sight. The card it drops lets you hide your cards from the enemies sight.

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Defender:
Defender is better at its defense and offense then Large Body and Fat Bandit. It usually roams the castle halls or Hallow Bastions. Attacking this heartless head on is a mistake, since it has a giant dog faced shield that blocks many attacks. Its attack are hard hitting. It‘ll use that shield to fire a fireball at you or just slam it in your face. Best way of handling him is to attack him from behind. This could take a while though. The Defender card gives you a better defense against attacks.

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Wyvern:
The Wyvern is an enormous heartless that attacks its enemies from the sky. It‘ll fly through the halls of Oblivion or Hollow Bastion. When it sights its prey, you, it‘ll come down at you with full force. Whether it attack be just a flurry of powerful kicks or it just blowing straight through the field, you can expect a difficult battle. The Wyvern card locks your reload counter so it doesn‘t increase.

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Wizard:
The Wizard is a powerful mage with some strong magic. It‘ll roam the halls of Castle Oblivion or be at Hollow Bastion. Wizard will launch a basic fire and blizzard attack against you, but its thundara is something you should look out for. Thunder will come down all over the field, and if you try to hit the Wizard while its casting it, you‘ll be surprised when your attack does nothing. Using magic against this is a big no-no, it‘ll just absorb it. The Wizard card forfeits summon cards to enhance magic cards.

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Neoshadow:
Psh, shadows are a pushover you say. You can take them all out blindfolded? Well prepare to meet Shadow’s big brother Neoshadow. Neoshadow will be hiding in the ground in the rooms of Castle Oblivion. Neoshadow is a bigger, stronger, faster and more annoying enhancement of the basic shadow. It’ll hide in the ground whenever it sees a threat and jump out at its opportune moment. Neoshadow will spin in the air at you to annoy you further. Your best weapon against him is patience. The card he drops lets the enemies health to slowly decrease during the battle.

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White Mushroom:
The friendliest heartless you’ll come across in the game. It will never attack you, even if you hit it back. Easy battle? Well it‘ll reward you if you come to his aid. White Mushroom is very open with his emotions. What you have to do is find his need and fix it. If he shivers, heat him up. If he’s hot, have him chill out. If he has an idea, spark his imagination. If you fulfill his needs 3 times in a row, he‘ll give you a premium bonus. To find this loveable heartless you have to use the white room map card. The card it drops restores your health whenever you use a friend card.

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Black Fungus:
Don‘t be fooled, Black Fungus may look like White Mushroom but they are not the same. This is an aggressive poisonous heartless that is relentless in attack. Well maybe I‘m exaggerating but it is a tough battle. He has a huge defense, which includes a state where he covers himself in armor. It also lets out poison gas which will reduce your health. But you won‘t find these guys in the wild, you have to use a black room card to face them. The card it drops uses a random enemy card effect.

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Creeper Plant:
One of the three new heartless introduced in chain of memories. Appears in Wonderland, Halloween Town and Destiny Islands. It stays in one place constantly through the battle. Staying far away isn‘t the best option since it uses its roots to attack you anywhere on the field. That wills stun you, giving the Creeper Plant enough time to shoot you with pebbles. Creeper Plant‘s card stops enemies from breaking healing cards.

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Tornado Step:
One of the three new heartless introduced in chain of memories. Appears in Monstro, Atlantica, Hollow Bastion and Destiny Islands. It‘ll move around the field through the battle spinning. It’s attack consist of jumping into the air and lunging at you. Its other move will be a spinning attack. Tornado Step‘s card subtracts 2 from the reload counter.

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Crescendo:
One of the three new heartless introduced in chain of memories. Appears in Wonderland, Neverland and Destiny Islands. It can attack with its horn and do some damage. It can also summon a soilder by blowing its trumpet. Its final ability is being able to heal its enemy. Crescendo‘s card forfeits magic cards to power up summons.

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